thought I’d post a current personal project I’m working on as it’s just about playable, glMonsterMaze (http://www.antonmills.com/stage/webgl/glMonsterMaze/).
It’s a HTML 5 / WebGL experiment based loosely on the way, waaaaaay, old 3D Monster maze on the Spectrum (http://www.youtube.com/watch?v=nKvd0zPfBE4). I used to love this game as a kid so I thought I’d breathe some new life in to it with the current web technology we have available.. plus I get kicks from working with JS/HTML5 at the moment so any excuse really :)
There’s still a whole bunch of items on my todo list, including:
- Texture normal/bump mapping
- Collada’s for Monster and Exit
- Intro page
- Mouse lock (Come on Chrome, you can do it)
- Possibly a live map with explored areas (alaa Doom)
If you can think of anything you’d like to see in this feel free to hit me up via the usual channels oh and I’m using twitter an awful lot now too (https://twitter.com/#!/antonmills) so that’s probably a good way to keep in touch!