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	<title>Anton Mills</title>
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	<link>http://www.antonmills.com</link>
	<description>Actionscript and Mobile Development</description>
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		<title>Videos!</title>
		<link>http://www.antonmills.com/?p=509</link>
		<comments>http://www.antonmills.com/?p=509#comments</comments>
		<pubDate>Wed, 07 Nov 2012 03:30:37 +0000</pubDate>
		<dc:creator>anton.</dc:creator>
				<category><![CDATA[General Chit Chat]]></category>

		<guid isPermaLink="false">http://www.antonmills.com/?p=509</guid>
		<description><![CDATA[I&#8217;ve been collecting videos on Vimeo of different technologies and projects I&#8217;ve been working with, feel free to check them out. There is some touchscreen, Windows Phone 7, iOS prototyping and HTML 5!]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been collecting videos on Vimeo of different technologies and projects I&#8217;ve been working with, feel free to check them out. There is some touchscreen, Windows Phone 7, iOS prototyping and HTML 5!</p>
<p>
<a href="https://vimeo.com/user1515952/videos"><img src="https://secure-a.vimeocdn.com/logo.svg" alt="" /></a><br /></p>
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		<title>glMonsterMaze</title>
		<link>http://www.antonmills.com/?p=480</link>
		<comments>http://www.antonmills.com/?p=480#comments</comments>
		<pubDate>Tue, 24 Jan 2012 20:58:54 +0000</pubDate>
		<dc:creator>anton.</dc:creator>
				<category><![CDATA[WebGL]]></category>

		<guid isPermaLink="false">http://www.antonmills.com/?p=480</guid>
		<description><![CDATA[Hey all, thought I&#8217;d post a current personal project I&#8217;m working on as it&#8217;s just about playable, glMonsterMaze (http://www.antonmills.com/stage/webgl/glMonsterMaze/). &#160; It&#8217;s a HTML 5 / WebGL experiment based loosely on the way, waaaaaay, old 3D Monster maze on the Spectrum (http://www.youtube.com/watch?v=nKvd0zPfBE4). I used to love this game as a kid so I thought I&#8217;d breathe [...]]]></description>
			<content:encoded><![CDATA[<p>Hey all,</p>
<p>thought I&#8217;d post a current personal project I&#8217;m working on as it&#8217;s just about playable, glMonsterMaze (<a href="http://www.antonmills.com/stage/webgl/glMonsterMaze/">http://www.antonmills.com/stage/webgl/glMonsterMaze/</a>).</p>
<p><a href="http://www.antonmills.com/wp-content/uploads/2012/01/monstermaze.png"><img class="alignnone size-full wp-image-483" title="glMonsterMaze" src="http://www.antonmills.com/wp-content/uploads/2012/01/monstermaze.png" alt="glMonsterMaze" width="500" height="403" /></a></p>
<p>&nbsp;</p>
<p>It&#8217;s a HTML 5 / WebGL experiment based loosely on the way, waaaaaay, old 3D Monster maze on the Spectrum (<a href="http://www.youtube.com/watch?v=nKvd0zPfBE4">http://www.youtube.com/watch?v=nKvd0zPfBE4</a>). I used to love this game as a kid so I thought I&#8217;d breathe some new life in to it with the current web technology we have available.. plus I get kicks from working with JS/HTML5 at the moment so any excuse really :)</p>
<p>There&#8217;s still a whole bunch of items on my todo list, including:</p>
<ul>
<li>Texture normal/bump mapping</li>
<li>Collada&#8217;s for Monster and Exit</li>
<li>Intro page</li>
<li>Mouse lock (Come on Chrome, you can do it)</li>
<li>Possibly a live map with explored areas (alaa Doom)</li>
</ul>
<p>&nbsp;</p>
<p>If you can think of anything you&#8217;d like to see in this feel free to hit me up via the usual channels oh and I&#8217;m using twitter an awful lot now too (<a href="https://twitter.com/#!/antonmills">https://twitter.com/#!/antonmills</a>) so that&#8217;s probably a good way to keep in touch!</p>
<p><a href="https://twitter.com/#!/antonmills">@anton</a></p>
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		<title>Unity + Kinect fun</title>
		<link>http://www.antonmills.com/?p=475</link>
		<comments>http://www.antonmills.com/?p=475#comments</comments>
		<pubDate>Tue, 22 Nov 2011 04:49:02 +0000</pubDate>
		<dc:creator>anton.</dc:creator>
				<category><![CDATA[General Chit Chat]]></category>

		<guid isPermaLink="false">http://www.antonmills.com/?p=475</guid>
		<description><![CDATA[Still alive, just keeping busy since the relocation to Sydney. Here&#8217;s a quick clip of something I&#8217;ve put together for an internal Visual Jazz Exhibiton: Unity + C# scripts (okay so the holding script needs a little work!). OpenNi/Nite drivers, 3ds model rigging. anton.]]></description>
			<content:encoded><![CDATA[<p>Still alive, just keeping busy since the relocation to Sydney.</p>
<p>Here&#8217;s a quick clip of something I&#8217;ve put together for an internal Visual Jazz Exhibiton:<br />
<iframe src="http://player.vimeo.com/video/32424133?title=0&amp;byline=0&amp;portrait=0" frameborder="0" width="400" height="300"></iframe></p>
<p>Unity + C# scripts (okay so the holding script needs a little work!). OpenNi/Nite drivers, 3ds model rigging.</p>
<p>anton.</p>
]]></content:encoded>
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		<title>Windows Phone 7 Game &#8211; Nearly Ready</title>
		<link>http://www.antonmills.com/?p=501</link>
		<comments>http://www.antonmills.com/?p=501#comments</comments>
		<pubDate>Wed, 23 Mar 2011 03:50:14 +0000</pubDate>
		<dc:creator>anton.</dc:creator>
				<category><![CDATA[General Chit Chat]]></category>

		<guid isPermaLink="false">http://www.antonmills.com/?p=501</guid>
		<description><![CDATA[I&#8217;ve progressed enough with my own little framework to produce a 20+ level game built on the Windows Phone 7 XNA framework. It&#8217;s essentially just a technical test that I&#8217;ve rolled in to game (a mighty challenging pixel perfect jump game at that!). I still have some small refinements and tweaks to polish it up [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve progressed enough with my own little framework to produce a 20+ level game built on the Windows Phone 7 XNA framework. It&#8217;s essentially just a technical test that I&#8217;ve rolled in to game (a mighty challenging pixel perfect jump game at that!).</p>
<p>I still have some small refinements and tweaks to polish it up but be sure to check out &#8220;The Unoriginal Platformer&#8221; on the Windows Phone Marketplace soon!</p>
<p>A slightly longer vid of the game coming up after the break as per usual:</p>
<p><span id="more-501"></span></p>
<p><iframe src="http://player.vimeo.com/video/51647108" width="620" height="341" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe>
<p><a href="http://vimeo.com/51647108">Almost Original Platformer</a> from <a href="http://vimeo.com/user1515952">@antonmills</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<title>New ActiveTuts+ tutorial. The HYPE framework</title>
		<link>http://www.antonmills.com/?p=454</link>
		<comments>http://www.antonmills.com/?p=454#comments</comments>
		<pubDate>Wed, 23 Feb 2011 00:52:57 +0000</pubDate>
		<dc:creator>anton.</dc:creator>
				<category><![CDATA[Actionscript]]></category>

		<guid isPermaLink="false">http://www.antonmills.com/?p=454</guid>
		<description><![CDATA[I&#8217;ve written a new tutorial up at the ActiveTuts+ website for the HYPE framework by Branden Hall and Joshua Davis. It&#8217;s aimed as an introduction to the framework in general and will give you an overview of building a composition and some of the core features such as Rhythms, Vibrations and ObjectPools. You can find [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve written a new tutorial up at the <a href="http://active.tutsplus.com/">ActiveTuts+</a> website for the HYPE framework by Branden Hall and Joshua Davis. It&#8217;s aimed as an introduction to the framework in general and will give you an overview of building a composition and some of the core features such as Rhythms, Vibrations and ObjectPools.</p>
<p>You can find the tutorial <a href="http://active.tutsplus.com/tutorials/design/creating-generative-art-with-hype/">here</a>.</p>
<p>anton.</p>
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		<title>Staff Writer for ActiveTuts+</title>
		<link>http://www.antonmills.com/?p=451</link>
		<comments>http://www.antonmills.com/?p=451#comments</comments>
		<pubDate>Thu, 17 Feb 2011 03:42:45 +0000</pubDate>
		<dc:creator>anton.</dc:creator>
				<category><![CDATA[General Chit Chat]]></category>

		<guid isPermaLink="false">http://www.antonmills.com/?p=451</guid>
		<description><![CDATA[I&#8217;m a little slow posting this, as some may have already seen from the ActiveTuts+ news post that I have recently joined the the ActiveTuts+ team as a staff writer! I&#8217;m really excited at being able to contribute to such a great team that provide high quality tutorials and tips to the developer community. I&#8217;m [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.antonmills.com/wp-content/uploads/2011/02/activetutspluslogo.png"><img src="http://www.antonmills.com/wp-content/uploads/2011/02/activetutspluslogo.png" alt="activetutsplus logo" title="activetutsplus logo" width="260" height="60" class="alignnone size-full wp-image-452" /></a></p>
<p>I&#8217;m a little slow posting this, as some may have already seen from the ActiveTuts+ <a href="http://active.tutsplus.com/articles/general/meet-the-new-activetuts-staff-writers/">news post</a> that I have recently joined the the ActiveTuts+ team as a staff writer! </p>
<p>I&#8217;m really excited at being able to contribute to such a great team that provide high quality tutorials and tips to the developer community. I&#8217;m going to be covering ActionScript 3 as usual but we&#8217;re hoping to be covering a series of Windows Phone 7 based tutorials very soon as I&#8217;m still developing with and absolutely love the SDK.</p>
<p>I&#8217;ve just completed a tutorial on the HYPE framework similar to the one I wrote for Computer Arts mag over Christmas but with the extra space I have I was able to explain the details of the framework in a lot more depth. I&#8217;ll post a link when it&#8217;s added to their website so feel free to have a butchers!</p>
<p>ps. Windows Phone 7 update coming very soon :)</p>
<p>anton.</p>
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		<title>Windows Phone 7 &#8211; Platform Game WIP 1</title>
		<link>http://www.antonmills.com/?p=486</link>
		<comments>http://www.antonmills.com/?p=486#comments</comments>
		<pubDate>Sun, 09 Jan 2011 21:31:00 +0000</pubDate>
		<dc:creator>anton.</dc:creator>
				<category><![CDATA[General Chit Chat]]></category>

		<guid isPermaLink="false">http://www.antonmills.com/?p=486</guid>
		<description><![CDATA[I&#8217;ve been continuing with an implementation of a tile-based platform game on the Windows Phone 7 using XNA. I&#8217;m also really enjoying building on my own framework extending XNA, it&#8217;s really nice having to revisit the basics by implement your own sprite sheets / scroll rects for animating etc. Following the break is a quick [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been continuing with an implementation of a tile-based platform game on the Windows Phone 7 using XNA. I&#8217;m also really enjoying building on my own framework extending XNA, it&#8217;s really nice having to revisit the basics by implement your own sprite sheets / scroll rects for animating etc.</p>
<p>Following the break is a quick demo SWF (I really need to stop using Jing for screen recording) showing the map editor and movement in use.<br />
<span id="more-486"></span></p>
<p>I&#8217;m using Tiled (<a href="http://www.mapeditor.org/">http://www.mapeditor.org/</a>) for layout of the level (currently no scrolling implemented) and it exports an XML tilemap which I&#8217;m parsing and displaying to the screen.</p>
<p>Heres a quick peek of WIP 1:</p>
<p>
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<p>
anton.</p>
]]></content:encoded>
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		<title>Windows Phone 7 &#8211; Sprite and Collision Bounds</title>
		<link>http://www.antonmills.com/?p=456</link>
		<comments>http://www.antonmills.com/?p=456#comments</comments>
		<pubDate>Sun, 09 Jan 2011 14:35:48 +0000</pubDate>
		<dc:creator>anton.</dc:creator>
				<category><![CDATA[Windows Phone 7]]></category>

		<guid isPermaLink="false">http://www.antonmills.com/?p=456</guid>
		<description><![CDATA[I&#8217;m in a constant dilemma about Windows Phone 7. On one hand C# is perhaps my most favourite language, ever but sales havent been impressive so far. I&#8217;m currently unsure if I invest in it as a more niche market (ie smaller market, greater chance of exposure) but regardless I really enjoy using it for [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m in a constant dilemma about Windows Phone 7. On one hand C# is perhaps my most favourite language, ever but sales havent been impressive so far. I&#8217;m currently unsure if I invest in it as a more niche market (ie smaller market, greater chance of exposure) but regardless I really enjoy using it for games, infact XNA being pretty low level (not as in asm but as in level of features pre-packaged) compared to AS3 has really freed me. I&#8217;ve created my own Sprites wrapped around Textures and SpriteSheets with animation support, collisions with points, distance and collision bounds, buttons, thumbsticks, it&#8217;s been an truly awesome experience! </p>
<p>My private framework is coming on leaps and bounds. Heres an uber simple example of a hSprite and a hSpriteAnimated at work, showing their CollisionBounds, scaling etc. When a collision occurs the top hSpriteAnimated changes color:</p>
<p>Take a quick look after the break:</p>
<p><span id="more-456"></span></p>
<p>
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<p>
anton.</p>
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		<title>Windows Phone 7</title>
		<link>http://www.antonmills.com/?p=403</link>
		<comments>http://www.antonmills.com/?p=403#comments</comments>
		<pubDate>Sun, 09 Jan 2011 14:03:14 +0000</pubDate>
		<dc:creator>anton.</dc:creator>
				<category><![CDATA[Windows Phone 7]]></category>

		<guid isPermaLink="false">http://www.antonmills.com/?p=403</guid>
		<description><![CDATA[Aww c&#8217;mon you must have been expecting this one, poor old Flash always has it&#8217;s nose pushed out when it comes to a new platform! I totally missed the launch of the Windows Phone 7 SDK in the rush of the emigration, so I was really excited when we had our first few Windows Phone [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.antonmills.com/wp-content/uploads/2010/12/article-1324865-0BC29322000005DC-874_233x3811.jpg"><img class="alignnone size-full wp-image-423" title="Windows Phone 7" src="http://www.antonmills.com/wp-content/uploads/2010/12/article-1324865-0BC29322000005DC-874_233x3811.jpg" alt="Windows Phone 7" width="110" height="180" /></a></p>
<p>Aww c&#8217;mon you must have been expecting this one, poor old Flash always has it&#8217;s nose pushed out when it comes to a new platform!</p>
<p>I totally missed the launch of the Windows Phone 7 SDK in the rush of the emigration, so I was really excited when we had our first few Windows Phone 7 handsets here in Sydney and there&#8217;s a good buzz surrounding the new platform. It gave me a kick up the arse to stop slacking, get it installed and begin creating something. I don&#8217;t usually take much persuading to jump on board a new platform and the fact I get to develop with C# is an awesome bonus, it&#8217;s right up there alongside AS3 as my language of choice.</p>
<p>So for the last few weeks I&#8217;ve been buried in books regarding XNA and a smattering of Silverlight (I&#8217;ll be honest, this is my least favourite bit at the moment) trying to get as much experience as possible in order to decide on the platform and you know what&#8230;.. <span style="color: #ea1495;">I like it</span> :)</p>
<p>I&#8217;ve focused primarily on the XNA/Games front as I&#8217;m enjoying that the most and I currently have the basics of a <a href="http://en.wikipedia.org/wiki/Tile_engine">tile engine</a> using the XML <a href="http://www.mapeditor.org/">Tiled</a> provides for the levels. It&#8217;s very much work in progress but a little more depth and video after the break&#8230;</p>
<p><span id="more-403"></span></p>
<p>I have the basic classes for Sprite, Animated Sprites, Button with states, Thumbsticks. I&#8217;ve also several other manager classes such as a DisplayManager for setting orientation, getting screen bounds; a SceneManager which works with splash scenes, title scenes and levels etc. There&#8217;s a few bits and pieces more that&#8217;s all being rolled in to my own little framework and something I&#8217;ll hopefully post more on in the future and hopefully a few tutorials too. In the mean time I&#8217;d expect to see more WP7 content on here soon :)</p>
<p>Ok so heres a SWF based video of what I have so far, it&#8217;s a little large at 3.86mb but it showcases the collision detection up and running and integration with the Tiled map editor and how quick it is to create a map, there&#8217;s laods more to do but that&#8217;s the fun part.</p>
<p>anton.</p>
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		<title>Generative Graphics with HYPE</title>
		<link>http://www.antonmills.com/?p=400</link>
		<comments>http://www.antonmills.com/?p=400#comments</comments>
		<pubDate>Sun, 12 Dec 2010 23:47:20 +0000</pubDate>
		<dc:creator>anton.</dc:creator>
				<category><![CDATA[Actionscript]]></category>

		<guid isPermaLink="false">http://www.antonmills.com/?p=400</guid>
		<description><![CDATA[I have just finalised a new Flash tutorial on behalf of Computer Arts magazine and I was really excited about this one so and had to introduce it before it&#8217;s officially available yet! Its focused on generating random art/designs using the AS3 HYPE framework from Joshua Davis and Branden Hall. It&#8217;s a fantastic framework and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.antonmills.com/wp-content/uploads/2010/12/logo.gif"><img src="http://www.antonmills.com/wp-content/uploads/2010/12/logo.gif" alt="Computer Arts Magazine" title="Computer Arts Magazine" width="155" height="46" class="alignnone size-full wp-image-405" /></a><br />
<br />
I have just finalised a new Flash tutorial on behalf of Computer Arts magazine and I was really excited about this one so and had to introduce it before it&#8217;s officially available yet!</p>
<p>Its focused on generating random art/designs using the AS3 HYPE framework from Joshua Davis and Branden Hall. It&#8217;s a fantastic framework and hopefully I&#8217;ve done it enough justice in the limited space we have in the tutorial section to arouse your interest in generative art. </p>
<p>I&#8217;ve included a teaser after the break and be sure to stop over at the HYPE homepage (<a href="http://www.hypeframework.org/">http://www.hypeframework.org/</a>) and have a look at some of the awesome examples on show.</p>
<p>anton.</p>
<p><span id="more-400"></span></p>
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