Archive for February, 2009


Frameworks and Engines and bears, oh my! 0

Posted on February 12, 2009 by anton.

Just a quick note. It’s slowly dawning on me that to do anything that invloves any heavy shifting of pixels on the iPhone….. Your going to need OpenGL. I’ve just read the Keith Peters is already ahead of the game and started it. I’ve taken his recommendation and ordered some mystical OpenGL bible called “The Red Book”…. oooooh!

I’ve spent a few hours looking at OpenGL tutorials online, it looks pretty fun actually but I can already see it’s going to be a mammoth a task to start creating converters for 3d studio max models and lighting, physics, bsp importer etc

Why re-invent the wheel with OpenGL, physics? Here’s some links I’ve found of people already doing this stuff:
http://code.google.com/p/sio2/
http://code.google.com/p/cocos2d-iphone/
http://code.google.com/p/oolongengine/

http://unity3d.com/unity/
http://www.garagegames.com/products/torque-2d/iphone
http://www.garagegames.com/products/tge/iphone

I’ve seperated the Unity and Garage Games frameworks as I’m currently looking at purchasing either of these two. I’ve played around with Unity 3D and I absolutely love it. The only problem is the licence fee’s for iPhone are through the roof! shame.

I’m really excited about iPhone development. The community is young and has a real buzz around it. It’s also great to see some big names and familiar faces from the Flash community working with the platform. Exciting times!

anton.



↑ Top