Archive for August, 2010


Sparrow iOS Game Framework 1

Posted on August 25, 2010 by anton.

Sparrow iOS Framework Logo

Say Hello to Sparrow!

It’s a pure Objective-C iOS game framework. It’s built upon OpenGL for it’s rendering and OpenAL for the sound processing so it’s very fast rendering and has very rich multimedia support. The aspect that attracted me was it has been styled on ActionScript 3! I’ve been using it over the last two weeks and well…. I’m sold!

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.net Magazine Awards 2010! 1

Posted on August 25, 2010 by anton.

.net Magazine Awards 2010

I’m delighted to announce that I’m one of the .net Magazine judges for the the 2010 awards celebrating the very best in web design and development!

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Training at Cyfle 0

Posted on August 13, 2010 by anton.

I’ve recently been asked to perform a three day training course for the folks at Cyfle. We covered three subjects in all, Augmented Reality with Flash. HTML and CSS for the second day and then an intensive course on building iPhone, iPad and Android applications using Appcelerator Titanium. It was a great experience and hopefully something I’ll follow up before the move to OZ!

Here’s a quick snap of the group!

Exporting Collada files from 3D Studio Max to Papervision 3D 1

Posted on August 11, 2010 by anton.

I’ve just completed some work with Augmented Reality and Flash and had the need to export a Collada 3D model from 3D Studio Max 2009 and import it to Papervision. What I found is that the default 3D Studio plugin that exports Collada files seems to export the files differently from what Papervision expects. So here’s a quick guide to hopefully help anyone having any problems with this and show you how o export Collada files from 3D Studio Max in to a format Papervision expects.

OpenCOLLADA Truck in Flash

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