It’s a pure Objective-C iOS game framework. It’s built upon OpenGL for it’s rendering and OpenAL for the sound processing so it’s very fast rendering and has very rich multimedia support. The aspect that attracted me was it has been styled on ActionScript 3! I’ve been using it over the last two weeks and well…. I’m sold!
Archive for August, 2010
I’ve recently been asked to perform a three day training course for the folks at Cyfle. We covered three subjects in all, Augmented Reality with Flash. HTML and CSS for the second day and then an intensive course on building iPhone, iPad and Android applications using Appcelerator Titanium. It was a great experience and hopefully something I’ll follow up before the move to OZ!
I’ve just completed some work with Augmented Reality and Flash and had the need to export a Collada 3D model from 3D Studio Max 2009 and import it to Papervision. What I found is that the default 3D Studio plugin that exports Collada files seems to export the files differently from what Papervision expects. So here’s a quick guide to hopefully help anyone having any problems with this and show you how o export Collada files from 3D Studio Max in to a format Papervision expects.