Archive for September, 2010


AS3Signals – Native Events 0

Posted on September 12, 2010 by anton.

So I had a few minutes this morning to knock up a quick example of how to use Native Events with AS3Signals. While this example is ‘billy basics’ it should hopefully give you an idea of how to use Signals to handle regular AS3 Event’s, if not, give me a shout and I’ll put something else together! There are a number of benefits for using a Signal Event even though we have to still use a Native Event such as the Signals ease of adding, removing listeners, passing data and of course the impressive speed increase of using Signals over Native Events which you can read about here: http://alecmce.com/as3/events-and-signals-performance-tests.

So in this example we’re going to look at how we use Signals to interact with the Native MouseEvent.MOUSE_DOWN when invoked on a Sprite.

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And all that (Visual) Jazz… 0

Posted on September 11, 2010 by anton.

VisualJazz.com.au

Ooooh exciting times indeed! This is slightly belated as it’s just one manic rush here but I really wanted to post a quick update on the Australia front. The short of it is, I’m going, bloody quickly too!

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AS3 Signals – Data Payloads 0

Posted on September 5, 2010 by anton.

Following on from my previous post in dealing with AS3 Signals, we’re going to look at how we would use Signals like custom Events and how data can be transmitted through them.

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AS3 Signals 0

Posted on September 5, 2010 by anton.

I’m currently battling away with the mechanics for an iPhone/iPod game so I decided to take the afternoon off from Objective-C and after reading an post on Peter Elst’s blog regarding AS3 Signals I thought I’d show AS3 a little love as it’s had it’s nose pushed out recently.

For those who havent come across Signals yet, it’s a set of messaging tools created by robertpenner for wiring your application together, drastically cutting the amount of custom Events and the inherent boilerplate code. It’s one of those things I’ve heard about but never really looked in to it so it was good to finally have play around with it and after just 10 minutes of using it you know it’s instantly going to be really beneficial to your Flash projects, Peter said it’s the best thing since sliced bread…. you know what, he’s bloody right!

Over the next few post’s I’m going to put together a few examples of how you can use signals, this first post will show basic Signal usage and interaction with payloads.

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