These last two months have been scarily busy, I’ve recently waved goodbye to my role as Rich Media Developer in sequence and moved on to pastures new.
In this case the ‘pastures new’ is an agency named Cube Interactive based in Cardiff Bay. If you’ve not heard of them before, they are an incredibly tight knit team of talented designers and developers who focus on creating highly interactive Flash childrens portals, games and websites for clients such as S4C and Microsoft.
The reason why I found Cube so interesting and really wanted to work with them, is that after a few meetings and lots of emails throwing idea’s back and forth, I found they had such a fantastic passion for the work they were doing and the direction they want the company to continue down was perfect for me. I was lucky enough for them to offer me a position and, well, here I am. Absolutely loving working in my new agency and feeling very refreshed.
Cube are extremely supportive of the iPhone platform and I’ll be taking on the iPhone game/app development side of things here. For the last month I’ve been developing a small game using the Cocos2D framework which I’m hoping to show some screen shots or a video of it any day now. The framework is fantastic for 2D games on the iPhone and something I will remain using, my one real gripe is that the documentation is very poor and doesnt make picking up and using the framework a trivial task. It means reading endless source files and learning the methods and how everything ticks (which in an extrememely geeky way, I really like!).
So as the title of the post suggests (see, I was getting to it!) I will be putting together a series of posts on getting to grips with the framework and putting together a small game. I probably won’t be very fast at putting these together as I’m still writing the book but hopefully they should help in some small way. Keep an eye peeled for the first instalment in the next week!