Unity + Kinect fun

Posted on November 22, 2011 by anton.

Still alive, just keeping busy since the relocation to Sydney.

Here’s a quick clip of something I’ve put together for an internal Visual Jazz Exhibiton:

Unity + C# scripts (okay so the holding script needs a little work!). OpenNi/Nite drivers, 3ds model rigging.

anton.


2 Comments

  1. Andrew Birch

    very nice work ! Its great to see this type of interactive thinking going on with the Kinect. great job.


  2. Marlon

    Very nice work! I’m curious to know if you used Zigfus ZDK to develop this or did you build your own unity plugin from scratch?

    I’m currently trying to do a similar thing (just as a bit of R&D), but I’m having a lot of trouble finding out how to get the data from the kinect into unity (without resorting to something like zigfu). Would love to hear any advice on how you achieved this!

    Thanks, and keep up the good work!


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