Exporting Collada files from 3D Studio Max to Papervision 3D 0

Posted on August 11, 2010 by anton.

I’ve just completed some work with Augmented Reality and Flash and had the need to export a Collada 3D model from 3D Studio Max 2009 and import it to Papervision. What I found is that the default 3D Studio plugin that exports Collada files seems to export the files differently from what Papervision expects. So here’s a quick guide to hopefully help anyone having any problems with this and show you how o export Collada files from 3D Studio Max in to a format Papervision expects.

OpenCOLLADA Truck in Flash

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TweenLite < Tweening Platform v11 0

Posted on November 9, 2009 by anton.

Just been implementing TweenLite in to a current project here at Cube (more at a later date) and updated our source files to find TweenLite has been superseded by the fantastic Teening Platform v11 engine, the GreenSock stuff just gets better and better! if your in need of a small and extremely fast tweening engine you should deffinitely check out http://blog.greensock.com/ it’s packed full of features!

The particular part I like is the queueing system using TimelineLite, it’s so simple to get up and running but has a wealth of features to create incredibly complex queues of tweens (for more info check: http://blog.greensock.com/timelinelite):

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// create a tween queue
private var tweenQueue:TimelineLite = new TimelineLite({onComplete:queueComplete});
private function queueComplete():void
{
     trace("queue complete");
}
 
// populate it with tweens
for(var i:int = 0; i < 10; i++)
{
    tweenQueue.append(new TweenLite(desiredMC, 1, {x:i*50, y:100}));
}

Advanced Actionscript 3 Animation is here!! 0

Posted on January 10, 2009 by anton.

As soon as I read on Keith Peters blog that the follow up to Actionscript 3 Animation was being written I logged straight in to amazon and placed it on my Amazon pre-order list. Actionscript 3 Animation has been sat firmly on my desk since I bought it over a year ago. It’s a fantastic repository of maths, trig and physics that is invaluable to any Flash game developer. Seriously if you don’t already own this book go and buy it. 

I was absolutely thrilled the sequel turned up on my doorstep today especially as I had completely forgotten that I had placed it on my it on my pre-order list. I’ve not had time for a full look yet but a quick thumb through shows topics such as Pathfinding, Isometric Projectection and Advanced Collision Detection… Can’t wait to read it. Take a look at Advanced Actionscript 3 Animation here Nice work Keith!

anton.



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