TweenLite < Tweening Platform v11 0

Posted on November 9, 2009 by anton.

Just been implementing TweenLite in to a current project here at Cube (more at a later date) and updated our source files to find TweenLite has been superseded by the fantastic Teening Platform v11 engine, the GreenSock stuff just gets better and better! if your in need of a small and extremely fast tweening engine you should deffinitely check out http://blog.greensock.com/ it’s packed full of features!

The particular part I like is the queueing system using TimelineLite, it’s so simple to get up and running but has a wealth of features to create incredibly complex queues of tweens (for more info check: http://blog.greensock.com/timelinelite):

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// create a tween queue
private var tweenQueue:TimelineLite = new TimelineLite({onComplete:queueComplete});
private function queueComplete():void
{
     trace("queue complete");
}
 
// populate it with tweens
for(var i:int = 0; i < 10; i++)
{
    tweenQueue.append(new TweenLite(desiredMC, 1, {x:i*50, y:100}));
}

PureMVC for AS3 3

Posted on May 9, 2009 by anton.
PureMVC

PureMVC

For quite a while now I’ve been looking at different AS3 frameworks that I could adhere my code to to make it easier to scale as the project grows, more reusable and easier to understand for others. I’ve always wanted to pick up Cliff’s PureMVC but I’ve found few tutorials on the net that really get granular enough to explain how and why to use it for total new comers like myself.

I’ve spent the last few days learning from various little tutorials and I’m hoping to start using the framework in all my work projects. If all goes well I’m going to start piecing together quite a large multipost tutorial on here that will help in picking up PureMVC if you’ve never used it before.

anton.

Snippets in FlexBuilder 0

Posted on January 27, 2009 by anton.

It’s probably been blogged to death by now but I’ll post about it here for my sake more than anything else! I’ve just found a video tutorial on how to include snippets in a vanilla FlexBuilder 3 install. It works pretty well but doesn’t include the import statements when creating handlers etc, so double check all these.

Check it out: http://theflashblog.com/?p=480

Advanced Actionscript 3 Animation is here!! 0

Posted on January 10, 2009 by anton.

As soon as I read on Keith Peters blog that the follow up to Actionscript 3 Animation was being written I logged straight in to amazon and placed it on my Amazon pre-order list. Actionscript 3 Animation has been sat firmly on my desk since I bought it over a year ago. It’s a fantastic repository of maths, trig and physics that is invaluable to any Flash game developer. Seriously if you don’t already own this book go and buy it. 

I was absolutely thrilled the sequel turned up on my doorstep today especially as I had completely forgotten that I had placed it on my it on my pre-order list. I’ve not had time for a full look yet but a quick thumb through shows topics such as Pathfinding, Isometric Projectection and Advanced Collision Detection… Can’t wait to read it. Take a look at Advanced Actionscript 3 Animation here Nice work Keith!

anton.



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